2024-02-11  Gaming

If you think of The Sims today, you’ll likely think of the EA money printing machine and its endless conveyor belt of expansion and stuff packs. The modern games have a cutesy, sanitised face, and the bright marketing material reflects their apparent positioning as a platform for teenage girls to build their dream homes and lifestyles, rather than a semi-accurate and challenging simulation of life’s ups and downs.

That wasn’t always the case. When the original game was released in 2000, it did contain some humour (especially through Maxis’s renowned flavour text) but the game itself was an attempt to explore social and architectural themes through the most realistic recreation of life possible with the technology of the time – and as a result of its limitations, one that often strays into unsettling territory.

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